Talk:Game Basics/@comment-26807495-20150723075012/@comment-24191497-20150723095237

I do very much like the idea that if you get something from someone after dialog options - Like you get asked will you keep care and train my sunkern? and you can answer yes/no - and you kinda make a promise with that, then you get an alignment shift based on whether you fullfill that promise.But based on the "I'll train it" promise, I would not consider evolving it, fullfilling your promise.

I'd really love it if you can talk to the boy again and then he ask's how is the sunkern? Can I see it? and then if you have trained it (it has a higher level now) you get + alignment and if you haven't you get - alignment. You could also check for the pokémons happyness instead of level. BUT the main point to me would be if you answer no, let's say two times with at least 24h time inbetween, so he cannnot see the sunkern, then this should also give you the - alignment, because dude, you're totally unreliable.

I do agree, that your version is much more originell - because for a change it has nothing to do with talking to an NPC - and as a player I'd also think it's a sweet idea.

On a very general term - not much to do with your suggestion - I'm very critical of events that if you choose the version that gives you the most gain (ability, item or pokémon wise) give you a positive alignment. Especially if there's no negative equivalent. I think the games make it much harder to get a bad alignment.