Talk:Dev Blog/@comment-23.91.131.100-20140519165253/@comment-23.91.131.100-20140520035302

Well... if the player is aging that would mean that the world around him would age too depending on how much time has passed. An easy idea would be to implement a "time-skip" like in Ocarina of Time. This way the world would only need to change once with the character, but how much the world changes still depends on how much time you would plan to have pass by. I hope this all makes sense.